StarCraft improved upon its predecessor Warcraft II, which featured two incredibly similar playable factions, by introducing asymmetry concerning the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The unit types https://troyy5948.jaiblogs.com/56821282/starcraft-for-dummies